Game Mechanics and Scoring
Two independent pointers each draw a number from zero to six uniformly. These values are added together and then taken modulo seven to determine the final result. Players choose an arc of one, two, or three positions starting at zero. If the result falls within the chosen arc, the player receives a gross return of six point seven two times, three point three six times, or two point two four times the stake. Any result outside the selected arc returns zero.
Stakes and Settlement
Stake options are ten, twenty-five, fifty, and one hundred coins, with twenty-five as the default. The stake is deducted once at the start and persists before any animation begins. Settlement is automatic at the chosen exit or end of reveal, with no manual stop or autoplay available. Reload discards any unfinished round without refund or resumed settlement, and controls are disabled while active.
Wallet and Refill Rules
The initial balance is one thousand coins. A manual refill is available only when the balance falls below ten coins during idle time, setting the balance to one thousand rather than adding that amount. Fractional hundredths are persisted separately, and whole coins are credited by flooring the value. The remainder is kept, and the wallet state is stored in local storage.
Frequently asked questions
Is this a verified operator game?
No, the Orbit Sum demo is a local simulation with virtual coins and no verified operator, licence, or cash withdrawal system.
What happens if I reload the page?
Reloading discards any unfinished round without refund or resume, resetting the controls and pending round flag.